+void client_mark_dead(struct client *cl)
+{
+ if (cl->connection)
+ connection_mark_dead(cl->connection);
+}
+
+void client_stop(struct client *cl)
+{
+ client_lock(cl);
+ if (cl->state == Client_Working || cl->state == Client_Connecting)
+ {
+ yaz_log(YLOG_LOG, "client_stop: %s release", client_get_id(cl));
+ if (cl->connection)
+ {
+ connection_release2(cl->connection);
+ assert(cl->ref_count > 1);
+ cl->ref_count--;
+ cl->connection = 0;
+ }
+ cl->state = Client_Disconnected;
+ }
+ else
+ yaz_log(YLOG_LOG, "client_stop: %s ignore", client_get_id(cl));
+ client_unlock(cl);
+}
+