4 Development with MKWS consists primarily of defining new types of
5 widgets. These can interact with the core functionality is several
8 You create a new widget type by calling the mkws.registerWidgetType
9 function, passing in the widget name and a function. The name is used
10 to recognise HTML elements as being widgets of this type -- for
11 example, if you register a "Foo" widget, elements like <div
12 class="mkwsFoo"> will be widgets of this type.
14 The function promotes a bare widget object (passed as `this') into a
15 widget of the appropriate type. MKWS doesn't use classes or explicit
16 prototypes: it just makes objects that have the necessary
17 behaviours. Widgets have *no* behaviours that they have to provide:
18 you can make a doesn't-do-anything-at-all widget if you like:
20 mkws.registerWidgetType('Sluggard', function() {});
22 More commonly, widgets will subscribe to one or more events, so that
23 they're notified when something interesting happens. For example, the
24 "Log" widget asks to be notified when a "log" event happens, and
25 appends the logged message to its node, as follows:
27 mkws.registerWidgetType('Log', function() {
30 this.team.queue("log").subscribe(function(teamName, timestamp, message) {
31 $(that.node).append(teamName + ": " + timestamp + message + "<br/>");
35 This simple widget illustrates several important points:
37 * The base widget object (`this') has several baked-in properties and
38 methods that are available to individual widgets. These include
39 this.team (the team that this widget is a part of) and this.node
40 (the DOM element of the widget).
42 * The team object (`this.team') also has baked-in properties and
43 methods. These include the queue function, which takes an event-name
44 as its argument. It's possible to subscribe to an event's queue
45 using this.team.queue("EVENT").subscribe. The argument is a function
46 which is called whenever the event is published. The arguments to
47 the function are different for different events.
49 * The value of `this' is lost inside the subscribe callback, so it
50 must be saved if it's to be used inside that callback (typically as
51 a local variable named `that').
54 SPECIALISATION (INHERITANCE)
55 ============================
57 Many widgets are simple specialisations of existing widgets. For
58 example, the "Record" widget is the same as the "Records" widget
59 except that it defaults to displaying a single record. It's defined as
62 mkws.registerWidgetType('Record', function() {
63 mkws.promotionFunction('Records').call(this);
64 if (!this.config.maxrecs) this.config.maxrecs = 1;
67 Remember that when a promotion function is called, it's passed a base
68 widget object that's not specialised for any particular task. To make
69 a specialised widget, first promote that base widget into the type
70 that you want to specialise from -- in this case, "Records" -- using
71 the promotion function that's been registered for that type.
73 Once this has been done, the specialisations can be introduced. In
74 this case, it's a very matter of changing the "maxrecs" configuration
75 setting to 1 unless it's already been given an explicit value. (That
76 would occur if the HTML used an element like <div class="mkwsRecord"
77 maxrecs="2">, though it's not obvious why anyone would do that.)
80 WIDGET PROPERTIES AND METHODS
81 =============================
84 A string containing the type of the widget.
87 The team object to which this widget belongs. The team has
88 several additional important properties and methods, described
92 The DOM element of the widget
95 A table of configuration values for the widget. This table
96 inherits missing values from the team's configuration, which
97 in turn inherits from the top-level MKWS configuration, which
98 inherits from the default configuration. Instances of widgets
99 in HTML can set configuration items as HTML attributes, as in
100 <div class="mkwsRecords" maxrecs="2">.
102 String this.toString()
103 A function returning a string that briefly names this
104 widget. Can be useful in logging.
106 Void this.log(string)
107 A function to log a string for debugging purposes. The string
108 is written on the browser console, and also published to any
115 Since the team object is supposed to be opaque to widgets, all access
116 is via the following API methods rather than direct access to
120 Bool team.submitted()
122 Num team.totalRecordCount()
123 Num team.currentPage();
124 String team.currentRecordId()
125 Simple accessor functions that provide the ability to read
126 properties of the team.
129 Another accessor function, providing access to the array of
130 prevailing filters (which narrow the search results by means
131 of Pazpar2 filters and limits). This is really too complicated
132 an object for the widgets to be given access to, but it's
133 convenient to do it this way. See the "Navi" widget, which is
134 the only place it's used.
137 Access to the team's configuration settings. There is almost
138 certainly no reason to use this: the settings that haven't
139 been overridden are accessible via this.config.
141 Void team.set_sortOrder(string)
142 Void team.set_perpage(number)
143 "Setter" functions for the team's sortOrder and perpage
144 functions. Unlikely to be needed outside of the "Sort" and
147 Queue team.queue(eventName)
148 Returns the queue associated with the named event: this can be
149 used to subscribe to the event (or more rarely to publish it).
151 Bool team.targetFiltered(targetId)
155 team.newSearch(query, sortOrder, maxrecs, perpage, limit, targets, targetfilter)
156 team.recordElementId(recordId)
157 team.currentRecordData()
158 team.renderDetails(recordData)
159 team.loadTemplate(templateName)